It is safe to say that new media technologies were absolutely vital to the construction and research, planning and evaluation stages for my A2 media products.
Research and Planning
I have used a wide range of new media technologies (NMT) throughout this course, and they have helped me in numerous ways. The NMT I have used for my research and planning stages are as follows:Research
- YouTube - I watched existing products
- Google - For general research; e.g. song release dates, etc.
- Wikipedia - For general research; e.g. history behind certain music videos etc.
- iTunes - Useful for finding song release dates, genre info on the artist, record label info
- YouGov - Very helpful for in depth audience & artist research
Planning
- Blogger - A place to consolidate my research and progress, helping me formulate my next steps
- Facebook Messenger - How I communicated with my actress
- WhatsApp - How I communicated with my actor
- Email - How I communicated about organising use of a location
- Excel - Allowed me to make a shooting schedule
- FinalCut Pro - Produced an Animatic, which helped me to visualise my concept
This project began with me learning about the codes and conventions of music videos in the simplest way possible; by watching them. For this, YouTube was an absolute goldmine, as it provides you with the music video to every song under the sun. There is no old media technology that could have done this for me, so the NMT YouTube was incredibly valuable. YouTube is an integral part of Web 2.0, as it also provided me with a platform on which to post my own content, (which at this stage of my progress was merely evaluation videos of pre-existing media products (e.g. "National Anthem" by Lana Del Rey)).
I furthered my research into music videos, artists, and genres with the websites Google, Wikipedia, iTunes, and YouGov (among others), all of which helped me to deepen my knowledge and understanding of music videos and to gain important additional information (for example, the genre of certain artists or the release date of a song was always easy to find using iTunes.)
For organisational and planning purposes, this very blog right here was an integral part of the process; it acted as a journal for me, giving me an easily accessible platform on which to keep track of all my ideas and research and to log my progression. While theoretically I could've used an actual journal to keep track of things, using the NMT blogger is far easier - after all, you can't hyperlink a YouTube video in a journal!
Blogger allowed me to add Link Lists, which made organising my work even easier |
Communication is always key, even on a small project such as mine was. I used the social medias Facebook Messenger and WhatsApp to be able to communicate with my actors, which was appropriate as both are close friends of mine. For more professional based communication I chose to use email, which gave me an (all be it digital) paper trail for the organisation involved with gaining permission for the use of one of my chosen locations. (Evidence of professional formality in such situations can be very beneficial in the long run, but first and foremost, it just sets a good precedent and you're more likely to get what you want.)
I used FinalCut Pro at this stage as a way to bring my storyboard to life, helping me to visualise my music video. While my storyboard began with 'good old fashioned pen and paper', my use of the NMT FinalCut Pro helped me to visualise my concept in a way old media would just never be able to.
To conclude this section, while I am undeniably a fan of the freedom that comes with being able to scribble down thoughts and ideas with pen on paper as they arise, new media technologies have been absolutely vital to my research and planning stages, as they just made it so easy to access information and keep track of everything. NMT's are wonderfully efficient resources; without them, it is safe to say that this project would've been far more difficult!
Construction & Exhibition
- Projections - Used in the 'projection room' sequence
- DSLR - Used to film the footage for my music video
- GoPro - Used to film the footage for my music video
- iPhone camera - Used to film the footage for my music video, and take the photo used in my DigiPak
- Sketches App - Used to design the Capricorn logo
- FinalCut Pro - Used in the editing process of my music video
- Adobe Illustrator - Used to design my ancillary products; the DigiPak and the Magazine Advert
- *YouTube - Allowed me to display work in progress and gather audience feedback for improvement
- Facebook (& Messenger) - Allowed me to display work in progress and gather audience feedback for improvement
- *Blogger - Allowed me to display work in progress and gather audience feedback for improvements
- WhatsApp - Allowed me to gather audience feedback for improvement
- SurveyMonkey - Allowed me to gather audience feedback for improvement
*(I also used these sites to exhibit my final products).
One of the biggest advantages to my production process was having a range of options on how to film; thanks to the affordable nature of NMT's, I had access to the school DSLR cameras, a GoPro belonging to my brother, and to the camera on my own iPhone.
I used the DSLR camera for the intro and outro, the opening scene of the subject getting ready, and for the projection room scenes. I chose the DSLR because it allowed me to film at 25 FPS, making the appearance of my footage match that of standard film (I chose for my music video to match standard film FPS instead of standard music video FPS (which is 30 FPS) because my video has no lip syncing; other than the music, it is more similar to film. Shooting at a lower FPS makes it more pleasing to my audience.)
I contrasted the static controlled shots of the DSLR footage with the free-hand work I did using the GoPro and iPhone. For example, the iPhone camera I used (which filmed 1080p at 30 FPS) allowed me to capture footage in a more raw style, reflective of how today's generation see the world through web 2.0's social medias; it was a decision that allowed me to relate to my audience (in a literal and metaphorical way.) The contrast was intended to show the difference between the story and the 'memories'.
To edit all of my footage I used FinalCut Pro, which I was familiar with using from my AS coursework project. FinalCut Pro was key for allowing me to portray the 'home movie'/old footage style that I distinguished the memories, as I used two of the effects presets to create my style. My editing to the pace of the music was also aided by an effects preset, and the rewind tool. In short, NMT's allow media creators to do things that are simply not possible without them.
What was completely new to me however, was the Adobe Illustrator programme which I used for the production of my DigiPak and Magazine Advert. The use of NMT was vital to the production of my ancillary products; Illustrator allowed me to easily try out and experiment with various ideas in a way that would not have been if I was simply using pen and paper.
I have detailed the full creative process of designing a DigiPak and a Magazine Advert in previous posts (linked here: DP1, DP2, MA1, MA2), but below are some examples of parts of the process.
Overall, for the production and exhibition of my main and ancillary products, NMT's were incredibly helpful to my process, as they allowed me to bring my artistic visions to life and to share them on the interactive platforms provided by Web 2.0.
This filter lightened the memory footage and blurred the edges |
This filter made the memory footage look projected, keeping the link to the projection room scenes |
The Quick Flash/Spin effect had a timing that very conveniently fit with the pace of the song I used. |
What was completely new to me however, was the Adobe Illustrator programme which I used for the production of my DigiPak and Magazine Advert. The use of NMT was vital to the production of my ancillary products; Illustrator allowed me to easily try out and experiment with various ideas in a way that would not have been if I was simply using pen and paper.
I have detailed the full creative process of designing a DigiPak and a Magazine Advert in previous posts (linked here: DP1, DP2, MA1, MA2), but below are some examples of parts of the process.
Overall, for the production and exhibition of my main and ancillary products, NMT's were incredibly helpful to my process, as they allowed me to bring my artistic visions to life and to share them on the interactive platforms provided by Web 2.0.
Evaluation
For the evaluation of my media products the NMT's I used were as follows:
- Facebook (& Messenger) - To display my work to gather audience feedback for evaluation
- Whatsapp - To gather audience feedback for evaluation
- SurveyMonkey - Created questionnaires to obtain constructive audience feedback
- FinalCut Pro - Created an evaluation video for Q.1
- YouTube - To display my work
- Blogger - Where I displayed my products, logged all my feedback, and evaluated everything
All of my evaluation was done using NMT; from creating emailable/embeddable questionnaires on survey monkey, to using WhatsApp and Facebook Messenger to directly engage in conversation with my audience.
I used FinalCut Pro to create an evaluation video for my answer to Q.1; this video required me to do a voiceover (for which I wrote the script using Microsoft Word) that I recorded in FinalCut Pro and layered over a silent version of my music video. Into this, I interlaced footage from a music video that had inspired me to help establish one of my points, and I also displayed my DigiPak and Magazine Advert.
Feedback I received for my music video from the messenger app WhatsApp and a comment from YouTube |
Feedback I received for my music video on Facebook |
I used FinalCut Pro to create an evaluation video for my answer to Q.1; this video required me to do a voiceover (for which I wrote the script using Microsoft Word) that I recorded in FinalCut Pro and layered over a silent version of my music video. Into this, I interlaced footage from a music video that had inspired me to help establish one of my points, and I also displayed my DigiPak and Magazine Advert.
The conclusion is simple; NMT's just cannot be beaten.
While i know that throughout my answer some of the same NMT's have been mentioned multiple times, it is simply because they were so useful and in a number of ways; I feel that this is reflective of how NMT is far more effective than the older technologies, as it helps make the process of constructing media products that much easier and faster.
While i know that throughout my answer some of the same NMT's have been mentioned multiple times, it is simply because they were so useful and in a number of ways; I feel that this is reflective of how NMT is far more effective than the older technologies, as it helps make the process of constructing media products that much easier and faster.